INDIE SPACE GAME

EXPLORE, MINE, BUILD, TRADE, FIGHT

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EPIC SCALE VIRTUAL GALAXY

REAL WORLD ORBITAL BODIES

TRUE ASTRONOMICAL DISTANCES

IT'S TIME TO REVEL

IN THE BEAUTY OF SPACE

BEFORE WE SHOOT EACH OTHER TO PIECES

CONQUERING THE STARS

PLAYER-DRIVEN ECONOMY

REAL OWNERSHIP OF CHARACTERS

REAL OWNERSHIP OF GAME ASSETS

SECURE CRYPTOGRAPHY

TO MAKE ALL GAME RULES TRANSPARENT

AND CHEATING IMPOSSIBLE

100% OPEN SOURCE

"Mid-sentence, Walter drew his Mars Alliance Navy standard-issue, kinetic-round loaded pistol and shoot the station manager in the head. Realizing the situation would be hard to salvage, Walter executed the remaining Nge-Taki officers with rapid but controlled firing."

"With automatic station alarms going off and security guards scrambling, Walter pushed the heavy meeting table to block off the entry door. He grabbed the corporate id card from what was left of the station manager and took off in the executive shuttle attached to the small docking port at the far end of the office."

Year 2237

There is new, fledgling peace in the galaxy. The 2235 War left many star systems deserted, and local economies have just begun to recover. The major factions abide by the Sol Accords and have consolidated their navies from the war fronts.

At the outskirts of faction space, smaller military conflicts continue between smaller factions, disparate organizations and various rebel groups. Some say they are proxy wars for the larger factions, who still contend for territory and geopolitical power.

Inter-faction trade is recovering, and star systems with intact infrastructure are seeing a resurgence in industrial growth. New and war-seasoned entrepreneurs alike are setting up shop in deserted systems.

Smaller factions and organizations have capitalized on the changing geopolitical spacescape, increasing their power in border regions and in the lawless realms beyond faction space.

2237 Factions & Orgs

In 2237, civilization has expanded to hundreds of star systems. The geopolitical landscape is dominated by factions - enormous states controlling entire star regions. Their navies can number in thousands of starships and starbases. The largest factions have significant power projection capabilities, and can wage war on multiple fronts, conquering star systems and deploying large ground-based forces for control over planets and moons.

Countless smaller wars and a few global wars have shifted the power balance in the galaxy back and forth, redrawing faction borders and changing political alignments.

When new groups, organizations and political entities for the first time manages to control - maintaining sovereignty - of an entire star system, they are classified as factions. Entities with military power but no star system sovereignty are commonly classified as orgs.

Some orgs share the ambitions of factions and strive to conquer their first star system. These orgs have often acquired control over planets and moons in systems beyond faction space, and seek to expand their industrial and military power.

Other orgs do not seek sovereignty and instead pursue other ambitions, often defined by religious, technological or philosophical beliefs. These orgs generally strike alliances with the territorial factions for trade agreements and military protection, and at the minimum seek to maintain neutral standing with established powers. Many orgs share space with their allied factions, and some maintain bases outside faction space.

ART